A TURN-BASED GAME OF GUILD WARFARE

Three champions a side. Winner takes the spoils.

The dragons vanished, the realm shattered, and the Guilds are all that is left. Choose your champions. Make them a legend.

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Already installed? Open Battle Guilds from your home screen.

d20 on a hex boardEvery attack is a roll of the die, played out on a board of hexes.
Twelve racesBuild your champions from Centaurs, Frost Giants, Dwarves and more.
Friends or computerBattle your friends, or practise against the computer first.
THE STORY

The realm of Aldermere

Before the Sundering, the realm of Aldermere was ruled by the Concord, an alliance of every race, held together by the strongest of the old dragons. It worked for a thousand years. Then the dragons vanished overnight. No bodies, no warning, no note.

What survived were the Guilds. They began as mercenary companies, trade houses and sworn brotherhoods of Frost Giants, Centaurs and every other people who refused to die quietly. Each one holds a charter, a banner and a grudge.

You have just founded a Guild. You have a handful of recruits, a stolen charter, and a rival who is already planning your downfall.

THE RACES

Twelve races to choose from

Every race brings its own strengths to the board. Pick your champions and build a Guild that fights your way.

Centaur portrait

Centaur

Swift horse-bodied warriors of the wild. They are among the fastest and toughest on the board, and fight alongside nature itself.

Frost Giant portrait

Frost Giant

Towering warriors whose long reach lets them strike from farther away. Fast for their size, and hard to put down.

Orok portrait

Orok

Scarred, tusked brutes who hit hard and lead from the front. Their chieftains turn fear into loyalty.

Wyrmling portrait

Wyrmling

Small kin of the vanished dragons, with a gift for mind magic. The most experienced among them learn to take wing.

Hyenan portrait

Hyenan

Pack hunters who walk with the dead. Hyenan necromancers raise skeletons to fight at their side.

Umbra portrait

Umbra

Dark sorcerers with demon blood in their veins. They curse their foes, call hell hounds, and in time summon a demon.

Archon portrait

Archon

Winged warrior-priests devoted to healing and the divine. They mend allies in battle and can call the fallen back to life.

Elvana portrait

Elvana

Graceful archers who strike from the longest range. Their masters loose volleys of arrows with deadly speed.

Dwarf portrait

Dwarf

Armored and stubborn, hard to hit and harder to kill. They turn aside arrows, and the greatest can become living stone.

Meldrin portrait

Meldrin

Elemental casters who shape fire, water, earth and air into lines, cones and blasts. Lightly armored, but they hit hard.

Halfling portrait

Halfling

Quiet, hooded rogues who strike from the shadows. Sneak attacks, smoke and a knack for dodging keep them alive.

Geed portrait

Geed

Illusionists in mechanical armor. They conjure mimics, hypnotize their foes, and the greatest climb into a mechanized suit.

HOW IT PLAYS

From recruit to legend

1

Learn the ropes

A guided tutorial walks you through your first battle, and the full rulebook lives inside the game.

2

Build your champions

Pick a race, spend the experience you earn on new skills, and arm them with weapons. Win battles to grow stronger.

3

Fight on the hex board

Move, strike and roll the d20 on your turn. Your phone lets you know when it is your move.

The Guild doors are closed to strangers

Bring a sponsor: ask a member of the Guild for an invite code.

Already sworn in? Log in and take your seat. Already installed? Open Battle Guilds from your home screen.

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